Yen

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Yen is the older of two orphaned sons, his brother being named Lori. In a fantasy world-version of the Islamic Golden Age, Lori begins life as a perfectly normal boy who romanticizes thief culture and exploring new lands. Yen wants none of it and intends to stay in town, working as a translator and scribe. Lori eventually succumbs to wanderlust, leaving the city and coming into his own as a trickster thief. Yen sees Lori as his anti-thesis.

The Befthar Dragons

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The Befthar are a FREE, OPEN SPECIES.

Please read below before creating one!


The Befthar were created by Bornes and the original lineart is by JerkCentral
Permission was obtained to use the lineart in this way.

Rules for UseHistory & CulturePhysical Attributes

RULES FOR USE

  • NO SELLING BEFTHAR DRAGONS.
    Adopts, colors, character design, etc. Trades, gifts, etc. are fine. But no money exchanges hands. Not even fake currency like DA points, gaia gold, etc.
  • NO GENITALIA
    They weren’t designed so please don’t design your own and put it in your art.
  • PLACE CREDIT SOMEWHERE
    Credit the Befthar FA Account, or Bornes for creation, or Jerkcentral if you used the free to use lineart. Or do all three if you feel especially good that day.
  • KEEP THE HISTORY IN MIND
    It’s open to interpretation and you can feel free to diverge from it, but at least read it once. Thank you.
  • PLURAL OF BEFTHAR IS “BEFTHAR”.
    Don’t ever say “befthars.” If you really want to put an ‘s’ on something, call them “befthar dragons.”
    Generally the easiest way to plural befthar is just calling the species “the befthar.”
  • NO WINGS.
    A befthar will never have wings. If it has wings, it is not a Befthar anymore.
    Befthar should not have a desire to fly.

BEFTHAR HISTORY/CULTURE

The Befthar are an incredibly rare dragon, said to have been the bridge between the spirit realm and humans, having taught shamanic practices to The First People.

As the “more civilized” world began to look down on magico-religious practices, the Befthar became hunted for the magical properties of their body parts.

Every Befthar has an elemental magic theme in their design– this is the element they specialize in. However, all Befthar are able to do any sort of magic to a lesser degree than their specialty.

Befthar come in all different sorts of colors, personalities, and designs. However, they are a species that is close to the ground and in-tune with nature. Their beliefs vary but fall in line with many of the stereotypes of witch doctors and/or native people. They mostly subscribe to the Gaia Theory.

Generally, they stay out of physical confrontation. They are only ‘dragons’ in the vaguest sense in this regard. They use their magic to fight for them, often in very out-of-the-box ways. For example, one unlucky man tried to kill the last remaining Befthar. That Befthar decided the man would be cursed to slowly turn into a Befthar himself, becoming the last Befthar after the curser’s death.

Befthar are very open to interpretation, so I’m eager to see what you can come up with!
In my timeline, Befthar are rare, and this is how they act. But if you have another timeline– say before humans became truly ‘civilized’– who’s to say they would behave the same way? Perhaps they stayed in herds, fought wars, or partnered with medicine men?

BEFTHAR ATTRIBUTES

The Befthar are about the size of a grizzly bear.
They have scales over most of their body, except for their “hair” which is all feathers.

Befthar have compound eyes (bugs eyes). They can come in any (number) of colors and designs, but keep in mind the lens shape and texture.

Their faces are very flat. If they stand on their hind legs and look down at you, the head can take on a vaguely human appearance and may be were aboriginals got the ideas for their masks.
If viewed from the side, the flat-ness becomes a bit more obvious.
Try not to give the head proportions you are used to. Try to draw a kite instead. That is the best example I can give. It is supposed to look very odd from a profile view.

Ears are soft, formed of mostly down feathers.

Tongue is long and prehensile.

Feet are based on an anteater’s.

Their main diet is termites, but also other types of bugs.

The free line art is of a Befthar from an arid region. Designs for other Befthar may differ, but they NEVER have wings.

Befthar can create illusions to appear as another thing, but cannot truly transform themselves. They can, however, transform others.

Lori Lentil

lori small smirk
History
Lori Lentil is the younger of two orphaned sons, his brother being named Yen. In a fantasy world-version of the Islamic Golden Age, Lori begins life as a perfectly normal boy who romanticizes thief culture and exploring new lands. Yen wants none of it and intends to stay in town, working as a translator and scribe. Lori eventually succumbs to wanderlust, leaving the city and coming into his own as a trickster thief.

In this world, Lori encounters many magical species and beings, one of which is the Befthar dragon. The Befthar are an incredibly rare dragon, said to have been the bridge between the spirit realm and humans, having taught shamanic practices to The First People.

As the “more civilized” world began to look down on magico-religious practices, the Befthar became hunted for the magical properties of their body parts.

Lori, ever on the search for more wealth, heard rumors of the dragon’s presence in a village and couldn’t let the opportunity go to waste. His attempt to capture the dragon was thwarted, however, and the Befthar cursed Lori.

Lori, the headstrong, narcissistic boy who never thought further than “just to have fun” was left with the burden to slowly transform into a Befthar himself. But not just any Befthar. Lori would be the very last.

Somehow, Lori didn’t let it bother him. He entombed himself in foolish comedy, continuing his trickery, thievery, and adventuring. But once the changes began to slowly come—his hair replaced by feathers, his skull sprouted horns, his eyes changed shape, and his limbs scaled over—he began to try and stop or delay the curse. Once a limb got too Beftharian for his tastes, he contracted a surgeon to remove it and replace it with a mechanical limb, instead. The things he can’t replace, he tries to use to accentuate his eccentric fashion choices.

The Befthar curse isn’t entirely bad, thankfully. The more Beftharian Lori gets, the more adept at elemental magic he becomes. At current, he can summon tiny flames.

Character Sheet
Real Name: Lori Lentil
Occupation: Trickster/Thief
Status: Traveler
Marital Status: Single
Origin: Middle East
Height: approx. 5’7”
Hair: Feathers
Build: Fit/lean
Eyes: Always covered by red goggles
Age: 20 – 28
Other: Has Mechanical arm and leg
Known Powers/Abilities:
A known and established trickster and thief. Well-versed in the art of illusion, annoyance, and separating coins from pockets. Especially talented with blow darts and various dusts. Has the ability to magically create small flames.
Limitations:
Vain. Overcompensates self-doubt with humor and distraction. Short attention span.
Brief History:
Born a human orphan. After succumbing to wanderlust, became a trickster/thief. After trying to capture a Befthar Dragon, Lori was cursed and now is currently (very slowly) transforming into a dragon himself.
Notes:
Lori has an older brother named Yen who works as a scribe & translator in the capital city. They are not on speaking terms.
Character Variations
Lori has a few different character variations depending on the setting the character is placed in. The main/canon setting is a fantasy world based on the Islamic Golden Age.

Other versions include an alternate universe version of “Repo! The Genetic Opera,” where Lori is an unlicensed organ dealer. His dragon-like appearance is from voluntary body modifications.

In a futuristic fantasy world based in cyberpunk, Lori can be cursed by any magic user (including humans), not because he tried to steal from them, rather he simply frustrated them through sheer annoyance. In this type of setting, Lori is much the same character, but his brother, Yen, is a rich socialite who is more or less a villain.

Regardless of setting, Lori is played as either a lucid character who knows what he is doing and is simply in denial of his curse, or a mentally “off” character who obsesses with shiny things and doesn’t actually care for what they are worth.
Both personalities are equally liked.

The Befthar Dragons
more info to come…

But for now, they’re an open species, and you can read about them and/or create your own here.